Author Topic: ALL Server Rules  (Read 72 times)

Offline Halokiller38

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ALL Server Rules
« on: June 28, 2012, 03:16:03 am »
1) General Roleplay Rules

If you find someone breaking the rules, please report it to an Administrator through a private message, steam or post a ban request on the forum.

1.1 Character
1. Your character must have a first and last name, each starting with a capital letter. All names must be appropriate for roleplay. Using the name of a celebrity is not allowed.
2. Your character must have a physical description stating how your character looks. This must be done in full sentences and not as a summary of traits. Please note that the physical description only says something about the looks of your character, not his feelings or behavior.
3. Your character must be at least 17 years old. To have a character younger than this, you require to get authorizion by asking a super administrator or higher.
4. You require character authorizations to have any type of special ability or knowledge which a normal wastelander would not have. Please check this thread for a full list regarding these authorizations.

1.2 In Character, Out of Character and Metagaming
1. The only reasons you can be out of character is either because you are building, you are under grace time or an administrator has declared you or the situation out of character.
2. If you are not out of character for a reason stated above, you will be considered in character. This means you are taking part in the roleplay and therefore your actions can be considered in character, no matter if you are actively roleplaying or not.
3. While you are out of character, you are not to interrupt or take part in any roleplay. If you are being involved into roleplay by other players, notify them through local out of character chat.
4. Metagaming is not allowed. It is considered metagaming when a player uses or acts in character upon information acquired through out of character means.
5. Provoking other players to metagame is not allowed. You are provoking others to metagame when you are stating important in character information in any out of character chat.

1.3 Death, Permanent Kills and Grace Time
1. If your character dies it will come under the New Life Rule. This means that character forgets everything related to its death. Do not immediately return to your place of death unless allowed to do so by an administrator.
2. In case the roleplay leading up to your character?s death is extensive enough a super administrator or higher can authorize your character to be permanently killed without your permission.
3. The permission to permanently kill your character can be given beforehand by a super administrator or higher in the case that the character wanting to kill your character has a good reason to do so. If you kill said character before he kills yours, he will be permanently killed instead (also known as a counter-permanent kill).
4. If got permission to permanently kill a character and want to have someone else kill him for you, than you must request the administrator who gave you the permission to transfer it to whoever will be doing the kill for you. The counter-permanent kill will aslo be transferred to the new person.
5. Random deathmatching is not allowed. If you kill another character you must be able to prove to the administration that you have a valid in character reason to do so. Taking revenge on someone because he killed you is certainly not allowed!
6. If your character dies because of an out of character accident, the player will receive grace time to return to his place of death and continue roleplay. He is to take the shortest route without disturbing roleplay or ask an administrator to be teleport back.

1.4 Actions and Returned Roleplay
1. Each action your character performs must be roleplayed through the use of the ?/me? command, no matter if other players are involved or not. Remember to keep your actions realistic!
2. When performing an action, you are to detail it as much as needed, especially when it is affecting another player. If a parameter of the action is not specified by the player performing the action, that parameter is left open to be filled in by the player affected by the action as he sees fit.
3. When performing an action upon a player, powergaming is not allowed. It is considered powergaming when the action is forced upon the player. You should always leave the outcome of the action open so the player(s) affected by the action can fill it in themselves to allow for returned roleplay to happen. In the case the it is impossible to avoid an action, powergaming is allowed as long as you keep it fair for both sides.
4. The outcome of an action affecting you can be filled in as you see fit as long as you are playing to lose. This means you?ll sometimes will have to let the outcome to be in your disadvantage. This however doesn?t mean you have to instantly lose after the first action is performed. Just keep in mind that you are not a ninja who can dodge bullets.

1.5 Fighting and Injuries
1. All fights are always roleplayed using a turn-based system. This means that everyone takes turns to perform their actions, allowing everyone an equal chance to act or re-act.
2. All fights involving the use of firearms which are not within the range for the use of the ?/me? command are shoot to miss. This means you miss your shots on purpose to allow other players to roleplay during the fight. Once you are within '/me' range you can perform an action to hit your opponent. Note that you still need to perform using the '/me' command to aim and shoot! Please do not ignore being shot at and realistic roleplay getting hit.
3. If a person dies as a result from a fight, it is up to the person who killed him to decided whether or not it should be an out of character death. Please remember to allow people to roleplay their death with the '/me' command before actually shooting them. Administrators can overrule a player's decision regarding an out of character death if they do not agree with the decision made.
4. You cannot attack, mug or otherwise bring harm in any way to anyone who is currently within a faction's or player-based group's base or outpost without an administrator's permission or without three (combat-orientated) members of the faction or player-based group owning the base being online.
5. When suffering injuries during a fight, you are to roleplay them and search medical attention. Simply ignoring your injuries will result in administrators forcing injury roleplay upon you which can lead to permanent injuries or even death.

1.6 Survival Roleplay
1. You are expected to roleplay properly being on a nuclear wasteland. This includes various factors such as hunger, thirst and being tired but also radiation, toxic water and all the dangers lurking in the wastes.
2. Remember that fear does play a big part in roleplaying a wastelander, especially if he is barely armed. If you chose to accept the challenge and do engage in a fight, also accept the possible consequences it can have such as injuries, loss of items or even death.
3. Do not constantly search for items or scrap. Roleplay is about character development and not about items.

1.7 Faction Battles
1. Each confrontation between the two factions with hostile action being taken is classified as a faction battle. All faction battles are shoot to kill, even if this is not explicitly stated by an administrator.
2. Before starting a faction battle you are required to contact an operator or higher to oversee the battle and make sure at least four people of the other faction are online. Note that they cannot be a non-combat role and at least one of them must be allowed to command the others.
3. Remember to roleplay your fear before and during a battle, so do not recklessly charge the enemy into a certain death. Once the battle is over you are to roleplay any major injuries sustained.
4. All faction members who die during a faction battle respawn under the New Life Rule and their items have to be deleted by the administrator overseeing the battle. If any participants are captured during or after a battle they cannot be permanently killed and will come under the New Life Rule too when killed. If the battle is taking place in or near one of the participating factions? base, the members who are killed are to change to a different character (also known as de-flagging).
5. Any wastelanders or player-based groups are to be left alone during factions battles unless they chose to join in themselves. A wastelanders can be considered part of the battle if he has his weapon raised and is within the area where the battle is taking place. Note that shoot to kill still counts during faction battles even against wastelanders who chose to get involved.

1.8 Flags and Whitelists
1. Flags are considered privileges given to a player in order for him to enhance the overall roleplay of the server. This means they are given not for individual gain, but to allow the player enhance the roleplaying experience for the entire server.
2. Whitelists are given to players in order for them to be part of a faction spawning with specific equipment. This equipment is not to be abused or transferred to other characters or will be deleted in the database and all your items as well.
3. Any abuse of given flags or whitelists will result in them being removed. All removals will be permanent unless the player has proven to have changed for the better and worthy to receive his privileges again.

1.9 Blueprint
1. Do not abuse exploits within the game mode for any reason. If you find an exploit, report it immediately to an administrator or post it on the forum.
2. Do not transfer items between characters in any way. This includes using a donator cache or any other container to temporarily store the items.
3. Do not spam (local) out of character chat. It is very annoying for those who are roleplaying to have their chat box full with out of character message. Use private messages if possible and do not argue about things through out of character.
4. The ?/roll? command is used for passive RP fights and gambling purtposes.

1.10 Avoiding Roleplay or Punishments
1. Disconnecting, reconnecting or changing characters to avoid the consequences of roleplay will result in either an in character or out of character punishment being given by an administrator.
2. If you lose connection during roleplay, simply rejoin as fast as you can and notify the administrator and the player(s) you were roleplaying with that you wish to continue, preferably through Steam Friends while you reconnect. In this case, no punishment will be taken and you will be allowed to continue your roleplay.
3. You can be banned even if you are not on the server. Disconnecting to avoid an administrator will only make everything worse.

1.11 Administrators
1. Administrators observing the roleplay or administrating the server are never to be considered in character, they are always out of character.
2. Administrators are allowed to pause any roleplay at any given time. Please, let them deal with a situation first before continuing your roleplay.
3. Always follow any instruction given by an administrator. If you do not agree with it, you can always notify him through a private message (or through global out of character chat).
4. Administrators can determine the outcome of any roleplay interaction as they see fit, as long as they are not directly involved with the roleplay. This is to ensure all roleplay is legit and fair.
5. Only a ERA or SEA can overrule a faction leader's decision regarding the faction they are leading. An ERA or higher can overrule a player-based group leader regarding their group.
6. You need the approval of at least an operator or higher to void any given situation.

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