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Messages - Halokiller38

Pages: [1] 2
1
Applications / ::> Group Application <::
« on: July 07, 2012, 12:59:58 am »
Rule 1: You will listen to all Orders or be shot down and killed.
Rule 2: You will never take stuff from camp or give the camp location out to anyone or you will be killed.
Rule 3: You will have to come to the camp with an Alice Pack and guns inside or with no guns at all.
Rule 4: No fighting, no punching, no teasing, no lol shooting, and no one is a friend unless we know them or they come in TS.
Rule 5: No giving the TS channel password out.
Rule 6: When someone says, "Break-Break", you will shut the **** up then and there and not talk.

Code: [Select]
[b]Steam Name:
ArmA II Name:
Age:
Current Supplies:
Expierence:
Do you ABIDE by the rules?:
What do you do if you see an armed man coming towards you and he is not one of us?:[/b]

2
Group / ::> Group Roster <::
« on: July 07, 2012, 12:52:09 am »
Looters/Assault Team
Halokiller38(ArmA Name: Halokiller38)
Crovax(ArmA Name: Undercover)
[2/6]

Snipers
Nick(ArmA Name: nicholas)
Nomad(ArmA Name: Smift)
[2/2]

Decoy
Krazy(ArmA Name: Krazy)
[1/3]

Farmers
Nomad(ArmA Name: Smift)
Halokiller38(ArmA Name: Halokiller38)
[2/3]

Medic
Krazy(ArmA Name: Krazy)
[1/3]

Recruits
[o/~]

3
Entertainment Forums / Re: Who's ready for FORP?
« on: July 01, 2012, 05:51:17 pm »
It's up.

4
General Discussion / Re: Relation Game >.<!
« on: June 29, 2012, 09:27:43 am »
HERES A GOOD ONE

Snazzy: ****
KinG_DubZ: Off

Snazzy: Dick
KinG_DubZ: Suck

Snazzy: Go
KinG_DubZ: away

Snazzy: You're
KinG_DubZ: dumbass

5
Administration Rules / Administration Rules
« on: June 28, 2012, 03:25:15 am »
The Official Administrator Rules
______________________________________________________________________________________________________________


1. All administrators self-authorize characters; they all must ask another SEA if they want an authorized character.
2. All administrators must listen to everyone and not take the side of another community member or friend.
3. All administrators must not lock their own complaint thread.
4. All administrators must not leak information from the private administrator board.
5. All administrators must keep an professional attitude on forums, do not dis-respect members of the community.
6. All administrators must listen to both sides of the story before you take action, staying unbiased is a requirement.
7. All administrators always must kick & ban a player with a valid reason, instead of saying "no don?t do that." because that is plain explanatory and unprofessional.
8. Kicking, banning, or generally messing with another administrator without their direct consent, regardless of rank, is against the rules.
9. All administrators always must be fair when they're doing public events, never pick members off with a event without them agreeing to become shot or killed unless both parties agree with the /event.
10. All administrators must never lock a complaint, or ban requests just because they haven't followed the format, they must inform the original poster and direct them to the correct format.
11. Admins may not overrule another admin without the permission of the previous one before. Ex: Asking an admin for auths on something, says no, ask another.
12. If an administrator has authorized a faction battle or an assault upon a town or any form of raid or the like that requires an administrators authorization?s, that administrator must be present on the server at the time of authorization?s and for the duration of the raid.


All administrators are certainly not above the forum rules or server as both player and administrators agree to follow the rules.
[/b]

6
Other / rp_warhammer40k Map
« on: June 28, 2012, 03:24:05 am »
Meh, since we ain't doing 40k, we released the map, so thank Tyler and stuff here!


http://www.garrysmod.org/downloads/?a=view&id=130681









7
Development Board / Fallout Hud Updated
« on: June 28, 2012, 03:22:04 am »
Hello you Snazzy Gamers. Ollie, our star developer, has decided to develop for us and he can be found  here.

This is the current version of the hud. It is complete!

8
Always make it look like this

local FACTION = {};

FACTION.useFullName = true;
FACTION.models = {
   female = {
      "models/humans/group34/female_01.mdl",
      "models/humans/group34/female_02.mdl",
      "models/humans/group34/female_03.mdl",
      "models/humans/group34/female_04.mdl",
      "models/humans/group34/female_06.mdl",
      "models/humans/group34/female_07.mdl",
      "models/humans/group35/female_01.mdl",
      "models/humans/group35/female_02.mdl",
      "models/humans/group35/female_03.mdl",
      "models/humans/group35/female_04.mdl",
      "models/humans/group35/female_06.mdl",
      "models/humans/group35/female_07.mdl"
   },
   male = {
      "models/humans/group34/male_01.mdl",
      "models/humans/group34/male_02.mdl",
      "models/humans/group34/male_03.mdl",
      "models/humans/group34/male_04.mdl",
      "models/humans/group34/male_05.mdl",
      "models/humans/group34/male_06.mdl",
      "models/humans/group34/male_07.mdl",
      "models/humans/group34/male_08.mdl",
      "models/humans/group34/male_09.mdl"
   };
};

FACTION_WASTELANDER = nexus.faction.Register(FACTION, "Wastelander");


local CLASS = {};

CLASS.color = Color(165, 155, 95, 255);
CLASS.factions = {FACTION_WASTELANDER};
CLASS.isDefault = true;
CLASS.description = "A survivor of the world's most catastrophic epidemic.";
CLASS.defaultPhysDesc = "Wearing dirty clothes and a small satchel";

CLASS_WASTELANDER = nexus.class.Register(CLASS, "Wastelander");




Code: [Select]
local FACTION = {};

FACTION.useFullName = true;
FACTION.models = {
female = {
"Model code"
},
male = {
"Model code"
};
};

FACTION_(All caps faction name) = nexus.faction.Register(FACTION, "(Name)");

Code: [Select]
local CLASS = {};

CLASS.color = Color(Colors);
CLASS.factions = {FACTION_(same as above)};
CLASS.isDefault = true;
CLASS.description = "Description.";
CLASS.defaultPhysDesc = "Default Physical Description";

CLASS_(All caps faction name) = nexus.class.Register(CLASS, "(Name)");

9
Development Board / Development Sheet for Weapons/Armors/Items/etc
« on: June 28, 2012, 03:21:12 am »
--[[
Name: "sh_item.lua".
Product: "Skeleton".
--]]

ITEM = openAura.item:New();

ITEM.base = "base"; -- if the item has a Base, then specify it here.
ITEM.name = "name"; --Obvious what goes here.
ITEM.worth = 100;   --Cost of the item.
ITEM.model = "models/folder/folder/model.mdl"; --The full directory for the model it will use.
ITEM.weight = 0.1; --The weight of the item.
ITEM.description = "A generic item"; --The discription for the item.
ITEM.access = "O"; --If the item is to be restricted to a flag.
ITEM.category = "Generic Item's"; --The catogary it is held under in the Business menu/inventory.
ITEM.useSound = "sound/folder/sound.wav"; --The sound played on Use of the item.
ITEM.useText = "Use Generic Item"; --the text that appears when you press use on the item.
ITEM.business = true; --If it will appear in the business menu.
ITEM.extraInventory = 1; --How much the item will increase your inventory space.
ITEM.weaponClass = "aura_crowbar"; -- if the item is a weapon

--If you are creating a weapon the following lines are required.
ITEM.weaponClass = "aura_crowbar";
ITEM.meleeWeapon = true; --Is the weapon a melee weapon?
ITEM.isAttachment = true; --Does it attach to a players bone? (Not required for existing weapons)
ITEM.loweredOrigin = Vector(-18, -5, 5); --The Origin to the bone that the item is placed.
ITEM.loweredAngles = Angle(-10, 10, -80); --The Origin to the bone that the item is placed.
ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --The bone that the weapon Attachs to.
ITEM.weaponCopiesItem = true; --Required
ITEM.attachmentOffsetAngles = Angle(200, 200, 0); --The offset of the attachment.
ITEM.attachmentOffsetVector = Vector(0, 5, 2); --The offset of the attachment.

--[[
If you want a player's attribute to be temporeroly increased then use the following Lua.
ATB_ATTRIBUTE = the attribute name. Such as Strength, Agility, Endurance and so on.
--]]

function ITEM:OnUse(player, itemEntity)   
   player:BoostAttribute(self.name, ATB_AGILITY, 3, 120);
end;


--If you want a player's health of stamina to be increased use the following lua.
function ITEM:OnUse(player, itemEntity)   
   player:SetCharacterData("stamina", 100);
   player:SetHealth( math.Clamp( player:Health() + 8, 0, player:GetMaxHealth() ) );
end;

openAura.item:Register(ITEM);

10
Development Board / What should we develop next?
« on: June 28, 2012, 03:19:57 am »
What should we develop next?

11
Administration Rules / Administration rules and boundaries.
« on: June 28, 2012, 03:16:46 am »
Hello, fellow administrators!
Alright, guys this is your head admin Malak I just wished to say good luck, and thanks for choosing to be the admin team I get to lead. If you need me please message me on steam or contact Halokiller and he will inform me if you need me or my help.

Im gonna put a couple of rules and tips for you guys, try to follow em and I assure we wont have problems.

Alright for rule number one this sections for the banning and kicking of minges.
If you see a obvious troll with a minge name warn them and ask them to give you a name you would like to change it to, if they continue to troll and minge saying derpy stuff in IC chat, or refuse to answere you and keep attempting to run off and not listen I want a kick issued with the description of ("Please come back when you learn to not be a troll/minge. Go to snazzygamers.createaforum.com to see why you were kicked.")
That means I want admins to post in a new area I will have up on why people were kicked and or banned and the length.)
______________
Banning: Goes for the same almost, just if they come back and continue I want a 10 minute ban for every time they act up. If they keep doing it for three times straight I want a 81 hour ban issued and a link to the forums so they can try and protest there ban. Once they try to protest me, Halo, Gunner, and the other CSV's and DIR's, will speak if the person should be allowed to be unbanned before the length is done or if it stays and they have to wait to rejoin. If the person rejoins after being unbanned or done waiting on the ban to be lifted and continues a permanent ban must be given and the person will have ONE chance to protest it and if we still decide no the ban stays and the users forum account is banned.

__________
Your a admin team, act like it.

Alright, as some of you may know me and some of the other admins do not get along so well. I have looked past it all and chose to mature up but that still does not meen I will take any disrespect torwards me from any other admins.
Rules are
1) No calling fellow admins idiots or attempting to over rule them if you are the same rank.
2) No disrespecting other admins
3) If you have a complaint complain to me or Halo, do not start a argument in the server.
4) Be a team, act like a team, succeed in being admins of the fallout rp.
5) If any admins do mess up they will have 3 strikes, once the third strike is given they will be demoted, if the admin is a basic administrator they will be removed from admin for a period of time.

____________

Alright, well thats all if you have questions please contact me via steam or forums.

Originally by Malak.

12
Administration Rules / ALL Server Rules
« on: June 28, 2012, 03:16:03 am »
1) General Roleplay Rules

If you find someone breaking the rules, please report it to an Administrator through a private message, steam or post a ban request on the forum.

1.1 Character
1. Your character must have a first and last name, each starting with a capital letter. All names must be appropriate for roleplay. Using the name of a celebrity is not allowed.
2. Your character must have a physical description stating how your character looks. This must be done in full sentences and not as a summary of traits. Please note that the physical description only says something about the looks of your character, not his feelings or behavior.
3. Your character must be at least 17 years old. To have a character younger than this, you require to get authorizion by asking a super administrator or higher.
4. You require character authorizations to have any type of special ability or knowledge which a normal wastelander would not have. Please check this thread for a full list regarding these authorizations.

1.2 In Character, Out of Character and Metagaming
1. The only reasons you can be out of character is either because you are building, you are under grace time or an administrator has declared you or the situation out of character.
2. If you are not out of character for a reason stated above, you will be considered in character. This means you are taking part in the roleplay and therefore your actions can be considered in character, no matter if you are actively roleplaying or not.
3. While you are out of character, you are not to interrupt or take part in any roleplay. If you are being involved into roleplay by other players, notify them through local out of character chat.
4. Metagaming is not allowed. It is considered metagaming when a player uses or acts in character upon information acquired through out of character means.
5. Provoking other players to metagame is not allowed. You are provoking others to metagame when you are stating important in character information in any out of character chat.

1.3 Death, Permanent Kills and Grace Time
1. If your character dies it will come under the New Life Rule. This means that character forgets everything related to its death. Do not immediately return to your place of death unless allowed to do so by an administrator.
2. In case the roleplay leading up to your character?s death is extensive enough a super administrator or higher can authorize your character to be permanently killed without your permission.
3. The permission to permanently kill your character can be given beforehand by a super administrator or higher in the case that the character wanting to kill your character has a good reason to do so. If you kill said character before he kills yours, he will be permanently killed instead (also known as a counter-permanent kill).
4. If got permission to permanently kill a character and want to have someone else kill him for you, than you must request the administrator who gave you the permission to transfer it to whoever will be doing the kill for you. The counter-permanent kill will aslo be transferred to the new person.
5. Random deathmatching is not allowed. If you kill another character you must be able to prove to the administration that you have a valid in character reason to do so. Taking revenge on someone because he killed you is certainly not allowed!
6. If your character dies because of an out of character accident, the player will receive grace time to return to his place of death and continue roleplay. He is to take the shortest route without disturbing roleplay or ask an administrator to be teleport back.

1.4 Actions and Returned Roleplay
1. Each action your character performs must be roleplayed through the use of the ?/me? command, no matter if other players are involved or not. Remember to keep your actions realistic!
2. When performing an action, you are to detail it as much as needed, especially when it is affecting another player. If a parameter of the action is not specified by the player performing the action, that parameter is left open to be filled in by the player affected by the action as he sees fit.
3. When performing an action upon a player, powergaming is not allowed. It is considered powergaming when the action is forced upon the player. You should always leave the outcome of the action open so the player(s) affected by the action can fill it in themselves to allow for returned roleplay to happen. In the case the it is impossible to avoid an action, powergaming is allowed as long as you keep it fair for both sides.
4. The outcome of an action affecting you can be filled in as you see fit as long as you are playing to lose. This means you?ll sometimes will have to let the outcome to be in your disadvantage. This however doesn?t mean you have to instantly lose after the first action is performed. Just keep in mind that you are not a ninja who can dodge bullets.

1.5 Fighting and Injuries
1. All fights are always roleplayed using a turn-based system. This means that everyone takes turns to perform their actions, allowing everyone an equal chance to act or re-act.
2. All fights involving the use of firearms which are not within the range for the use of the ?/me? command are shoot to miss. This means you miss your shots on purpose to allow other players to roleplay during the fight. Once you are within '/me' range you can perform an action to hit your opponent. Note that you still need to perform using the '/me' command to aim and shoot! Please do not ignore being shot at and realistic roleplay getting hit.
3. If a person dies as a result from a fight, it is up to the person who killed him to decided whether or not it should be an out of character death. Please remember to allow people to roleplay their death with the '/me' command before actually shooting them. Administrators can overrule a player's decision regarding an out of character death if they do not agree with the decision made.
4. You cannot attack, mug or otherwise bring harm in any way to anyone who is currently within a faction's or player-based group's base or outpost without an administrator's permission or without three (combat-orientated) members of the faction or player-based group owning the base being online.
5. When suffering injuries during a fight, you are to roleplay them and search medical attention. Simply ignoring your injuries will result in administrators forcing injury roleplay upon you which can lead to permanent injuries or even death.

1.6 Survival Roleplay
1. You are expected to roleplay properly being on a nuclear wasteland. This includes various factors such as hunger, thirst and being tired but also radiation, toxic water and all the dangers lurking in the wastes.
2. Remember that fear does play a big part in roleplaying a wastelander, especially if he is barely armed. If you chose to accept the challenge and do engage in a fight, also accept the possible consequences it can have such as injuries, loss of items or even death.
3. Do not constantly search for items or scrap. Roleplay is about character development and not about items.

1.7 Faction Battles
1. Each confrontation between the two factions with hostile action being taken is classified as a faction battle. All faction battles are shoot to kill, even if this is not explicitly stated by an administrator.
2. Before starting a faction battle you are required to contact an operator or higher to oversee the battle and make sure at least four people of the other faction are online. Note that they cannot be a non-combat role and at least one of them must be allowed to command the others.
3. Remember to roleplay your fear before and during a battle, so do not recklessly charge the enemy into a certain death. Once the battle is over you are to roleplay any major injuries sustained.
4. All faction members who die during a faction battle respawn under the New Life Rule and their items have to be deleted by the administrator overseeing the battle. If any participants are captured during or after a battle they cannot be permanently killed and will come under the New Life Rule too when killed. If the battle is taking place in or near one of the participating factions? base, the members who are killed are to change to a different character (also known as de-flagging).
5. Any wastelanders or player-based groups are to be left alone during factions battles unless they chose to join in themselves. A wastelanders can be considered part of the battle if he has his weapon raised and is within the area where the battle is taking place. Note that shoot to kill still counts during faction battles even against wastelanders who chose to get involved.

1.8 Flags and Whitelists
1. Flags are considered privileges given to a player in order for him to enhance the overall roleplay of the server. This means they are given not for individual gain, but to allow the player enhance the roleplaying experience for the entire server.
2. Whitelists are given to players in order for them to be part of a faction spawning with specific equipment. This equipment is not to be abused or transferred to other characters or will be deleted in the database and all your items as well.
3. Any abuse of given flags or whitelists will result in them being removed. All removals will be permanent unless the player has proven to have changed for the better and worthy to receive his privileges again.

1.9 Blueprint
1. Do not abuse exploits within the game mode for any reason. If you find an exploit, report it immediately to an administrator or post it on the forum.
2. Do not transfer items between characters in any way. This includes using a donator cache or any other container to temporarily store the items.
3. Do not spam (local) out of character chat. It is very annoying for those who are roleplaying to have their chat box full with out of character message. Use private messages if possible and do not argue about things through out of character.
4. The ?/roll? command is used for passive RP fights and gambling purtposes.

1.10 Avoiding Roleplay or Punishments
1. Disconnecting, reconnecting or changing characters to avoid the consequences of roleplay will result in either an in character or out of character punishment being given by an administrator.
2. If you lose connection during roleplay, simply rejoin as fast as you can and notify the administrator and the player(s) you were roleplaying with that you wish to continue, preferably through Steam Friends while you reconnect. In this case, no punishment will be taken and you will be allowed to continue your roleplay.
3. You can be banned even if you are not on the server. Disconnecting to avoid an administrator will only make everything worse.

1.11 Administrators
1. Administrators observing the roleplay or administrating the server are never to be considered in character, they are always out of character.
2. Administrators are allowed to pause any roleplay at any given time. Please, let them deal with a situation first before continuing your roleplay.
3. Always follow any instruction given by an administrator. If you do not agree with it, you can always notify him through a private message (or through global out of character chat).
4. Administrators can determine the outcome of any roleplay interaction as they see fit, as long as they are not directly involved with the roleplay. This is to ensure all roleplay is legit and fair.
5. Only a ERA or SEA can overrule a faction leader's decision regarding the faction they are leading. An ERA or higher can overrule a player-based group leader regarding their group.
6. You need the approval of at least an operator or higher to void any given situation.

13
Ban Appeals / [Ban Request] How To / Read Before Posting
« on: June 28, 2012, 03:11:22 am »
Please fill out the following template in a new topic in this section:

Code: [Select]
Name of The Person You Want Banned:
SteamID:
Reason you want them banned:
Any admins on at the time?:
Proof:

14
Unban Appeals / [Unban Request] Read Before Posting
« on: June 28, 2012, 03:07:05 am »
Please fill out the following template in a new topic in this section:

Code: [Select]
The server you were banned from:
Ingame Name:
SteamID:
Ban Reason:
Ban Length:
Admin who banned you:
Why we should unban you:


IMPORTANT: You must have at least one bit of solid evidence, we can not just take your word for it. Make sure you include all parts of what happened as leaving important sections out could lead in your ban being increased.

15
Administration / Admin Warning System
« on: June 28, 2012, 03:04:30 am »
People who have warnings for Fallout Roleplay
Null~Null


3 strikes is a perma ban.

Code: [Select]
Who?:
Number of strikes you give and they already have?:
Reason/proof?:
Server?:

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